26.12.2020»»суббота

Vst Plugins And Their Use

26.12.2020
  • For this reason, we picked 17 Best Free EQ VST Plugins, so you can choose your most favorite one and use it for mixing as well as for mastering. You may face several scenarios while mixing and mastering which may include the use of an equalizer, having a transparent display to analyze what you are adding or subtracting with the EQ, multiple EQ.
  • For this reason, we picked 17 Best Free EQ VST Plugins, so you can choose your most favorite one and use it for mixing as well as for mastering. You may face several scenarios while mixing and mastering which may include the use of an equalizer, having a transparent display to analyze what you are adding or subtracting with the EQ, multiple EQ.
  • Here is a list of the top 10 most popular and used VST instruments. Which one is the most used VST? Might be Xfer Serum, Massive or even Sylenth1, Nexus, VPS Avenger. We made a list of our top 10 most popular vst synths with pro's and cons of each single device.

Most VST filter plugins feature a resonance control which emphasizes the frequency band around the cutoff. And as far as their use is concerned, VST filter plugins meets their match either for creative or corrective needs. You could use them to create exciting build-ups and transitions besides shaping tones of your sounds.

Finding the essential VST plugins to use in your digital audio workstation is important if want to attain any success in your producing, recording and mixing.

While your DAW provides the canvas where you form your musical masterpieces, the plugins are the tools which allow your masterworks to take shape.

So in this article we’ll go over what are some of the essential types of plugins you’d need to pay attention to.

Some other helpful posts:

If you’ve been producing for at least a little while, you’ll know that it can be overwhelming to decide on the right plugins to use.

It’s like a beginner carpenter looking at an expert toolshed. There are a plethora of tools available to you, but which one to use? And for what purpose?

Free Vst Plugins For Windows 10

The music production software world is saturated with software plugins. Every week there seems to be a new plugin or plugin update that offers some new or enhanced features. It can get overwhelming, either with excitement or confusion, when deciding on what plugins to use.

Does this mean that the plugins that you find in music production online stores are unnecessary? No, but you do need to understand what VST plugins are, and also very importantly, what it is you’re trying to achieve in your music in the first place. Then you can decide on what other plugins want to use in your music making and recording.

If you start from the simple basics, you’re sure to advance according to your needs.

The Essential Plugins You Should Use

If you don’t know what plugins to choose from, quite likely you will end up wasting a lot of money and hard drive space on trying out unnecessary plugin software.

It is best to stick the basics of what you need. From the basics, you should seek to achieve sonic mastery by becoming competent in the essential tools.

When you break it down, there are only a small portion of essential VST plugins that you need to handle the necessities of recording and editing any audio.

What are the essential plugins?

All the essential plugins you need will come in just four general categories:

  • Virtual Instrument Plugins – also called VSTi
  • Effects Plugins – sometimes referred to as Effects processors
  • Dynamics Plugins – sometimes referred to as Dynamic processors
  • Emulation Plugins

Of course, we’ll need to break it down and we’ll find that these two categories consist of subcategories. So let’s take a look at those.

Virtual Instrument Plugins

VSTi’s are plugins that emulate actual musical instruments. They come in a few different types:

  • Samplers
  • Softsynths
  • Drum Machines

What these plugins do is emulate the sounds of a real live instrument in your digital audio workstation. You can “play” these virtual instruments using a midi controller/instrument, or you can write the notes into your piano roll using your mouse.

Sampler Plugins

A sampler takes samples of recorded sound and plays them back. These tend to require the largest amount of GB space in terms of size, simply because they require lots of audio files to be saved onto your system. These audio files are what will be retriggered for playback within your DAW, usually via MIDI controller.

A sample could be anything from a drum kick to a note on the piano. The high-quality ones record them at various “velocities” (soft or loud). Once you trigger a note within the VST from your MIDI controller or from your DAW’s piano roll, the sound sample will be reproduced.

Read: MIDI Controllers for Music Production

Vst plugins and their username
Softsynths

A soft synth takes up far less space, but will use up more CPU power.

Softsynths are software synthesizers (hence the name) that work just like your analogue synthesizers, employing various methods of audio synthesis to produce digital audio.

With a synthesizer, you can construct and create new sounds. Practically any sound you like can come from a synthesizer, you’d just have to first learn how to use the various parameters of a synth. Once you do, a whole entire world of sound design will be open up to your fingers and ears, with limitless possibilities and potential.

Drum Machines

A drum machine VSTi is just as the name suggests. It is a drum emulation software that creates looped beats and grooves. They are usually more often used in the electronic music genres, like house, but can be utilized in other styles of music as well.

The basic function of a drum machine is to create groove beats and rhythms that can be looped over and over. A good drum machine VST will give you good sounds to use, whether synthesized or sampled. It will have the ability to alter the effects of those sounds using EQ and other effects. You should also be able to create multiple loops that you can trigger to play at various points in your track.

We have just covered the first broad category of plugins. Now we will take a look at the second category, the type of plugins that don’t (usually) make any sounds of their own, but will go a long way to enhancing the sound of your virtual instruments and audio recordings.

Effects Plugins

Effects plugins are used to change or adjust the sound of the audio coming in and going out of your digital audio workstation.

Generally speaking, but not always, effects processors work in the “time domain,” meaning, they alter the way the sound is perceived or produced within time, to produce a desired effect.

They are essential plugins to have, if you want to get any satisfactory sound from your music. Examples of these are:

  • Reverbs and Delays
  • Choruses
  • Flangers and Phasers
Reverbs and Delays

Reverbs and Delays adds an extra tail of sound to your audio. Reverbs are called upon to add more room and space to your sound, like the sound of singing or playing in a small room or a large theater. They can be very important for vocals, giving the singer presence in the mix. In the studio context, this usually means recording them “dry” and then using either a software or hardware reverb plugin to add the desired effect of space and room.

Some reverbs, like spring reverb plugins, act simply as an effect. They work by thickening a sound and providing more presence to drums, vocals, or guitars.

Delays are also called echoes because they produce an echoing feedback effect on a sound. Similar to reverb if you want to add space to your sounds.

Choruses

Vst Plugins And Their Usernames

Choruses double or multiplies your audio signals to make it seem as if there are multiple instruments or voices being played back. Also a good effect for adding presence when you use it right.

Most likely, the DAW that you’re using has all of these plugins already. In many DAWs like Studio One, Pro Tools, Logic Pro, Reason or Ableton, the plugins that come with the software would already be enough to use. Especially if you’re just starting out, but even after you’re an advanced DAW user, you can still rely on the plugins that come with your DAW.

Flangers and Phasers

Flangers and Phasers give audio an unusual “wah-wah” effect to your audio. These are usually effective in cutting out some frequencies and allowing the instrument to sit well in a large mix. But you can also use it for the effects they provide.

Dynamic VST Plugins

Dynamic plugins are dynamic processors that alter the amplitude of the audio signal to provide desired results. This means, the will either boost or cut parts of or whole frequency sections of an audio signal to change the way it sounds, or otherwise change the way the signal’s loudness is perceived.

Some examples of dynamic processors are:

  • Equalizers (or EQ for short)
  • Filters
  • Compressors and Limiters
EQs and Filters

Equalizers allow you to adjust the amplitude of specific or ranges of frequencies in your audio. That means, you can make the lower end (bass) louder or softer, narrow in on certain sounds you’d rather not hear, or boost, or reduce or increase very high sounds in your audio.

These plugins are essential when mixing vocals, or any other instruments, since they carve out spaces for each audio signal to occupy in a mix. That way, one’s fighting for space to be heard. You can find here some examples of professional third party EQs for vocals. Otherwise, the ones that came with your DAW should suffice if you’re just starting out.

Also, filters, another type of plugin, work like EQs, but they allow you to “filter out” entire ranges of frequencies. This can be a useful effect when combined with software automation within the DAW.

Compressors and Limiters

Compressors and limiters are essentially the same things. They both affect the perceived loudness of audio by reducing the volume of loud sounds in your music, or amplifying the quiet sounds. Doing this “compresses” the audio signal’s dynamic range to just a small difference between loudness and softness.

Limiters do the same things, except that it reduces the volume attack (transients) much faster, giving quieter sounds and frequencies the ability to amplify more, therefore increasing the perceived loudness.

There is also another kind of compressor called the “de-esser,” which is designed specifically for those frequencies where you have that “SSS” sound. This removes sibilance from vocals and also from instruments like hi-hats, guitar and bass slides.

Emulation Plugins

Because we work on digital audio files, there’s a tendency for music purely mixed on a DAW to lose that the sort of character that a great sounding mix would normally have.

In this case, you reach for an emulation plugin that, like the name says, “emulates” the sound of analog hardware studio devices.

Some of these plugins come in the form of equalizer or delay/reverb plugins that we mentioned above. But if you can use a plugin to add the sort of warmth that recording on a tape machine would provide.

Though not entirely “essential,” to some, these plugins are a must have, especially when you get into mixing and mastering music.

A similar plugin is also the harmonic exciter. While not an emulator, both these hardware and software variants provide that brilliance often necessary in a dry digital mix.

How many plugins do you need?

Vst Plugins And Their Username

The best advice is to start with the very basics of each plugin type. If you keep your choices down to the bare essentials, and learn to use these plugins well to do all the things you need for your production, mixes, and recordings, you’ll have an easier time with keeping yourself from “plugin overload”.

Does this mean that every other plugin you find on the internet is going to be useless? No, maybe even the opposite, because starting with the basics, you have a solid framework of what you’d like from a plugin, and what works for you and your music.

Vst Plugins And Their Use

Here’s the thing, if you don’t even know how to use a basic plugin to its full potential, you’ll get lost in all the other features that come with more advanced plugins with all its fancy bells and whistles.

Final thoughts

As you can see, these are just an essential set of VST plugins that you need to use. The plugins that were mentioned will be enough to do all that is required in your production or mix. Once you’ve mastered the basics, you can move on to other advanced third-party stuff, or experiment with using a different type.

Naturally, each plugin comes with its own style and way of doing things, so you may find that you develop your own favourites over time.

In the end, continue to have fun. You can give yourself permission to play with your own plugins, and get some new plugins to try out. But as you do so, remember to keep things simple. There’is an acronym for that, actually: KISS – Keep It Simple, Stupid.

VST was developed by Steinberg Media Technologies in 1996. It creates a complete, professional studio environment on the PC or Mac.[1]

Virtual Studio Technology (VST) is an audio plug-in software interface that integrates software synthesizers and effects units into digital audio workstations. VST and similar technologies use digital signal processing to simulate traditional recording studio hardware in software. Thousands of plugins exist, both commercial and freeware, and many audio applications support VST under license from its creator, Steinberg.

Overview[edit]

VST plugins generally run within a digital audio workstation (DAW), to provide additional functionality, though a few standalone plugin hosts exist which support VST. Most VST plugins are either instruments (VSTi) or effects (VSTfx), although other categories exist—for example spectrum analyzers and various meters. VST plugins usually provide a custom graphical user interface that displays controls similar to physical switches and knobs on audio hardware. Some (often older) plugins rely on the host application for their user interface.

VST instruments include software simulation emulations of well-known hardware synthesizers and samplers. These typically emulate the look of the original equipment as well as its sonic characteristics. This lets musicians and recording engineers use virtual versions of devices that otherwise might be difficult and expensive to obtain.

VST instruments receive notes as digital information via MIDI, and output digital audio. Effect plugins receive digital audio and process it through to their outputs. (Some effect plugins also accept MIDI input—for example, MIDI sync to modulate the effect in sync with the tempo). MIDI messages can control both instrument and effect plugin parameters. Most host applications can route the audio output from one VST to the audio input of another VST (chaining). For example, the output of a VST synthesizer can be sent through a VST reverb effect.

History[edit]

Steinberg released the VST interface specification and SDK in 1996. They released it at the same time as Steinberg Cubase 3.02, which included the first VST format plugins: Espacial (a reverb), Choirus (a chorus effect), Stereo Echo, and Auto-Panner.[2]

Steinberg updated the VST interface specification to version 2.0 in 1999. One addition was the ability for plugins to receive MIDI data. This supported the introduction of Virtual Studio Technology Instrument (VSTi) format plugins. VST Instruments can act as standalone software synthesizers, samplers, or drum machines.[3]

Neon[4] was the first available VST Instrument (included with Cubase VST 3.7). It was a 16-voice, 2-oscillator virtual analog synthesizer.[3]

In 2006, the VST interface specification was updated to version 2.4. Changes included the ability to process audio with 64-bit precision.[5] A free-software replacement was developed for LMMS that would be used later by other free-software projects.[6][7]

VST 3.0 came out in 2008. Changes included:[8]

  • Audio Inputs for VST Instruments
  • Multiple MIDI inputs/outputs
  • Optional SKI (Steinberg Kernel Interface) integration

VST 3.5 came out in February 2011. Changes included note expression, which provides extensive articulation information in individual note events in a polyphonic arrangement. According to Steinberg, this supports performance flexibility and a more natural playing feel.[9]

In October 2011, Celemony Software and PreSonus released Audio Random Access (ARA), an extension for audio plug-in interfaces, such as VST, allowing greater integration between audio plug-ins and DAW software.[10]

In September, 2013, Steinberg discontinued maintenance of the VST 2 SDK. In December, Steinberg stopped distributing the SDK.[11] The higher versions are continued.

VST 3.6.7 came out in March, 2017. It includes a preview version of VST3 for Linux platform, the VST3 part of the SDK gets a dual license: 'Proprietary Steinberg VST3' or the 'Open-source GPLv3'.

As VSTi virtual instrument technology was under development at Steinberg, a platform for virtual instruments using DirectX engine technology was being developed by Cakewalk, famous for its Sonar DAW. However, the format did not gain much acceptance beyond instruments bundled with SONAR. Currently, almost all virtual instruments on the market use Steinberg's VSTi format.[citation needed]

VST plugins[edit]

There are three types of VST plugins:

  • VST instruments generate audio. They are generally either Virtual Synthesizers or Virtual samplers. Many recreate the look and sound of famous hardware synthesizers. Better known VST instruments include Discovery, Nexus, Sylenth1, Massive, Omnisphere, FM8, Absynth, Reaktor, Gladiator, Serum and Vanguard.
  • VST effects process rather than generate audio—and perform the same functions as hardware audio processors such as reverbs and phasers. Other monitoring effects provide visual feedback of the input signal without processing the audio. Most hosts allow multiple effects to be chained. Audio monitoring devices such as spectrum analyzers and meters represent audio characteristics (frequency distribution, amplitude, etc.) visually.
  • VST MIDI effects process MIDI messages (for example, transpose or arpeggiate) and route the MIDI data to other VST instruments or to hardware devices.

VST hosts[edit]

A VST host is a software application or hardware device that VST plugins run under. The host application presents the plugin UIs and routes digital audio and MIDI to and from the plugins.

Software[edit]

Many VST hosts are available. Not all of these support VST 3 plugins.

  • Acon Digital Acoustica
  • Acoustica Mixcraft (VST3)
  • Ardour (open source)
  • Audacity (free and open source, VST support works on Windows, Mac OS X and Linux[12])
  • Digital Performer (version 8 or higher)
  • Psycle (open source)
  • Reason (version 9.5 or higher)
  • vMix (VST3 Only)

Stand-alone dedicated hosts provide a host environment for VST plugins rather than use the plugins to extend their own capabilities. These are usually optimized for live performance use, with features like fast song configuration switching.

VST plugins can be hosted in incompatible environments using a translation layer, or shim. For example, FL Studio only supports its own internal plugin architecture, but an available native 'wrapper' loads VST plugins, among others. FXpansion offers a VST-to-RTAS (Real Time AudioSuite) wrapper that lets VST plugins run in Pro Tools, and a VST-to-Audio Units wrapper lets VST plugins run in Logic Pro.

Hardware[edit]

Hardware VST hosts can load special versions of VST plugins. These units are portable and usable without a computer, though some of them require a computer for editing. Other hardware options include PCI/PCIe cards designed for audio processing, which take over audio processing from the computer's CPU and free up RAM.

Some hardware hosts accept VSTs and VSTis, and either run Windows-compatible music applications like Cubase, Live, Pro Tools, Logic etc., or run their own DAW. Other are VST Hosts only and require a separate DAW application. Origin from Arturia is a hardware DSP system that houses several VST software synthesizers in one machine, like Jupiter 50/80 from Roland. Using appropriate software, audio data can also be sent over a network, so the main host runs on one computer, and VST plugins on peripheral machines.

Standard[edit]

The VST plugin standard is the audio plugin standard created by Steinberg to allow any third-party developers to create VST plugins for use within VST host applications. VST requires separate installations for Windows, Mac OS X and Linux. The majority of VST plugins are available for Windows only due to Apple's competing proprietary Audio Unit technology being used on OS X (Audio Units is a core part of the OS X operating system). The short history of commercial environments for Linux means few developers have targeted this platform.

Presets[edit]

VST plugins often have many controls, and therefore need a method of managing presets (sets of control settings).

Steinberg Cubase VST introduced two file formats for storing presets: an FXP file stores a single preset, while an FXB file stores a whole bank of presets. These formats have since been adopted by many other VST hosts, although Cubase itself switched to a new system of preset management with Cubase 4.0.

Many VST plugins have their own method of loading and saving presets, which do not necessarily use the standard FXP/FXB formats.

Competing technologies[edit]

  • Apple's Audio Units
  • Avid's Avid Audio eXtension
  • Digidesign's Real Time AudioSuite
  • Digidesign's TDM
  • LADSPA, DSSI for Linux
  • LV2, a cross-platform, open source, liberally licensed audio plugin standard
  • Microsoft's DirectX plugin
  • Mark of the Unicorn's Motu Audio System
  • JACK Audio Connection Kit, an open-source sound server allowing flexible audio routing between apps
  • Reason Studios' Rack Extensions

Programming languages[edit]

Steinberg's VST SDK is a set of C++ classes based around an underlying C API. The SDK can be downloaded from their website.

There are several ports available, such as a Delphi version by Frederic Vanmol,[13] a Java version from the jVSTwRapper project at Sourceforge,[14] and two .NET versions – Noise[15] and VST.NET;[16] this open source project also includes a framework that makes creating VST plugins easier and result in more structured code. VST.NET also provides support for writing managed host applications with a managed class that allows loading an unmanaged Plugin. A notable language supporting VST is FAUST, considering that it is especially made for making signal processing plugins, often producing code faster than hand-written C++.

In addition, Steinberg has developed the VST GUI, which is another set of C++ classes, which can be used to build a graphical interface. There are classes for buttons, sliders and displays, etc. Note that these are low-level C++ classes and the look and feel still have to be created by the plugin manufacturer. VST GUI is part of the VST SDK and is also available as a SourceForge project.[17]

Many commercial and open-source VSTs are written using the Juce C++ framework instead of direct calls to the VST SDK because this allows multi-format (VST, Audio Units and Real Time AudioSuite) binaries to be built from a single codebase.

See also[edit]

  • LADSPA and LV2, similar open-source standards.
  • SynthEdit, a VST/VSTi editor.

References[edit]

  1. ^'Our Technologies'. www.steinberg.net.
  2. ^Steinberg Cubase 3 (article), Sound on sound, Jul 1996.
  3. ^ abCubase 3.7 (article), Sound on sound, Sep 1999
  4. ^KVR audio.
  5. ^Steinberg.
  6. ^'vestige.h'.
  7. ^'aeffectx.h'.
  8. ^News, KVR audio.
  9. ^VST 3.5 a milestone in VST development (News), Steinberg, 2011-02-10.
  10. ^'Celemony introduces ARA Audio Random Access - Extension for Plug-in Interfaces'. KVR Audio. Retrieved 2018-06-05.
  11. ^SDK for VST 2 software interface discontinued (News), Steinberg, 2013-12-09
  12. ^VST plug-ins
  13. ^VST, Axi world.
  14. ^jVSTwRapper, Source forge.
  15. ^Noise, Google code.
  16. ^VST.Net, Codeplex.
  17. ^http://sourceforge.net/projects/vstgui
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